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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|57|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> C/C++/C#/Other -> Flap Happy and Fancy Free!

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Posted : Thursday, 19 July 2018, 16:26
rychan
This will probably be the last world I'll write up for the moment, so I can focus on getting the main game complete afterwards, ideally adding a 2 player vs mode towards the end (before September).

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Posted : Friday, 20 July 2018, 03:43
rockford
Looking betterer(tm) and betterer(tm)


Posted : Sunday, 22 July 2018, 15:59
rychan
Demo Level in action



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Posted : Sunday, 22 July 2018, 16:03
Jayenkai
Bird vs Shark! Who'd‘ve thunk it??!
Posted : Sunday, 22 July 2018, 16:08
rychan
I might need to bung a lil Divers hat on him ( and a space helmet) for the latter levels

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Posted : Thursday, 26 July 2018, 17:17
rychan
They're moving around way more fish -like now.



Just needs some sinosoidal vertical movement next.

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Posted : Thursday, 26 July 2018, 17:22
Jayenkai
Evil sharks!!
Posted : Friday, 27 July 2018, 01:35
rockford

Posted : Sunday, 29 July 2018, 10:15
rychan
Sorted out most the the stuff for the UNderwater levels and checked them all through to see that they are, y'know, beatable. Turns out they are, yay!

Will look into making level transitions tonight I think.

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Posted : Sunday, 29 July 2018, 10:23
Jayenkai
Nice!
Playtesting is fun

(Until you get sick of playing level one, over and over)

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Posted : Sunday, 29 July 2018, 10:59
rychan
I have 1,024 levels to go through in total

512 of them are definately safe though now. Need to tinker with the egypt and space levels

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Posted : Monday, 30 July 2018, 17:36
rychan
Added some fade-in transitions for each level load tonight, fade out should be easy to sort out tomorrow I hope!

|edit| Sorted it! |edit|

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Posted : Tuesday, 31 July 2018, 03:20
Jayenkai
Hurray for fading!!
I imagine that was hard when having to deal with limited palettes.

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Posted : Tuesday, 31 July 2018, 05:23
rychan
Not too tough once I'd found a way around it.

Remembering about the Non Maskable Interrupt on each frame is really handy, that and being able to wait for each VBlank maskes it possible.

One month to go until it all needs to be completed and I reckon I'll spend tonight getting some sort of list of Levels for easy, normal and hard modes cranked out. Maybe some updates to the menu screen to allow for mode selection.

Still got ~20kb of ROM space free for music, credits, endings, etc.

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Posted : Tuesday, 31 July 2018, 15:29
rychan
Gonna add some bouncy fruit to each level for bonus chalenge items. Just one per level but getting three in a row will result in more extra lives ala mario 3. Just a lil pong-esque thing which will flip between cherries, melon and apples.



Not the easiest things to do with a tiny palette and so few pixels but they look alright.

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Posted : Tuesday, 31 July 2018, 16:27
Jayenkai
Really cramming everything in, now!!!
Go for it

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Posted : Tuesday, 31 July 2018, 17:01
rychan
Quickie Zoomed in flappy, possibly for the ending, with some animation, dunno, might be cool to see the lil boidy running through the zones.



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Posted : Tuesday, 31 July 2018, 17:03
Jayenkai
LOL!
Posted : Tuesday, 31 July 2018, 17:24
rychan
PPU Status - not many tiles to spare but...probably enough of them!



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Posted : Sunday, 19 August 2018, 16:29
rychan
Flap Happy has a new logo and there's boxart going into design and production!



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Posted : Sunday, 19 August 2018, 16:49
Jayenkai
Oooooh!
Posted : Tuesday, 21 August 2018, 02:15
rychan
Boshed together the instruction manual last night, seems pretty good, needs some tweaks though (nips).

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Posted : Friday, 24 August 2018, 16:31
rychan
Well, that's all sent off to them now, just need to finish the actual game off now!

Then start converting my gameboy game I started on to the NES.



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Posted : Tuesday, 28 August 2018, 12:56
rychan
Tidied up the code a bit and got started picking the levels for each mode, except the random, endless mode, summary below:

  • Easy (less, slower enemies)
  • Medium (normal speed enemies)
  • Hard (normal speed enemies, tougher levels)
  • Hardest (as above but with the toughest levels only)
  • Endless (Each level is randomly selected and, as implied, there's no end)
  • Single Stage (A single stage select with number of frames taken displayed in the results)


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Posted : Tuesday, 28 August 2018, 13:18
Jayenkai
Oooh, I do like the sound of a time trial mode!
Kewly!

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Posted : Tuesday, 28 August 2018, 14:25
rychan
Aye, I was hoping to make it somewhat appealing to speedrunners, the NES is still a popular system for speedrunning so, it makes sense to include it.

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